Chapter 6 - Appendix

Here, you'll find miscellaneous stuff that was created in relation to the main body in some way. Some of the stuff may be more useful than others. This is not meant to be a place worth visiting in case you are looking for new content.

The appendix features a history of the changes made with the previous versions, starting with the latest update and going backwards in time, and a section containing the tables spread throughout this book.


Miscellaneous Notes

I am a big fan of calling Martial Training Martian Training and Caster Training Minervan Training, based on the roman gods of warfare, Mars and Minerva. This is only because I refused to call it Martial Training for a good while due to its possibly confusing association with Martial weapons, even if the Martial-Caster divide is well known, and Martian is close enough. The other half of the divide of course has to follow suit, so I consider it the Martian-Minervan divide from now on.


Tables

Here, you'll find all the tables spread throughout the book once more. These include:


Extended Size Table

Size Hit DC Hit Area Height or Length
Minus 5 30 <2.5mm² <2.5mm
Minus 4 28 <10mm² <5mm
Minus 3 26 <40mm² <1cm
Minus 2 24 <1.5cm² <2cm
Minus 1 22 <6cm² <4cm
Minuscule 20 <25cm² <8cm
Fine 18 <100cm² <15cm
Diminutive 16 <400cm² <30cm
Tiny 14 <0.15m² <60cm
Small 12 <0.6m² <1.2m
Medium 10 <2.5m² <2.5m
Large 8 <10m² <5m
Huge 6 <40m² <10m
Gargantuan 4 <150m² <20m
Colossal 2 <600m² <40m
Unmissable 0 >600m² >40m

Related to AC-less Defence.


Body Part Sizes for a Medium Humanoid

Body Part Size Hit DC
Head Diminutive 16
Eye Minus 1 22
Neck Diminutive 16
Arm Tiny 14
Hand Diminutive 16
Torso Small 12
Crotch Fine 18
Leg Tiny 14
Foot Diminutive 16

As used with Aimed Strikes.


Armour Table

Name Type Damage Reduction Dodging Modifier
Padded Armour Light 1 +2
Leather Armour Light 1 +2
Studded Leather Armour Light 2 +2
Hide Armour Medium 2 0
Chain Shirt Medium 3 0
Scale Mail Medium 4 0
Breastplate Medium 4 0
Half Plate Armour Medium 5 0
Ring Mail Heavy 4 Disadvantage
Chain Mail Heavy 6 Disadvantage
Splint Armour Heavy 7 Disadvantage
Plate Armour Heavy 8 Disadvantage

Related to AC-less Defence.


Shield Table

Type Size Blocking Bonus Properties Weight Cost
Buckler Tiny +6 Free Hand, Light 3 lb. 8 GP
Wooden Shield Tiny +4 6 lb. 10 GP
Tower Shield Small +2 Heavy, Clunky 12 lb. 20 GP

As used in the section on Shields.


Spell Slot Translation Table

Spell level Spell Point cost
0 (cantrips) 0
1 3
2 6
3 9
4 12
5 15
6 18
7 21
8 24
9 27
x 3x

As used in the Spellcasting chapter.


Spellcasting Focus Table

Spellcasting Focus Type Associated Schools
Crystal Arcane Illusion, Necromancy, Transmutation
Orb Arcane Conjuration, Divination, Illusion
Rod Arcane Abjuration, Divination, Necromancy
Staff (also Quarterstaff) Arcane Abjuration, Conjuration, Evocation
Wand Arcane Enchantment, Evocation, Transmutation
Sprig of Mistletoe Druidic Abjuration, Divination, Transmutation
Staff (also Quarterstaff) Druidic Abjuration, Conjuration, Evocation
Yew wand Druidic Enchantment, Illusion, Necromancy
Amulet (worn or held) Holy Abjuration, Conjuration, Evocation
Emblem (borne on fabric or a Shield) Holy Abjuration, Enchantment, Transmutation
Reliquary (held) Holy Divination, Illusion, Necromancy
Percussion (drum) Bardic Abjuration, Conjuration, Evocation
Strings (dulcimer, lute, lyre, viol) Bardic Enchantment, Necromancy, Transmutation
Woodwind (bag pipes, flute, pan flute, shawm) Bardic Divination, Enchantment, Illusion
Brass Instrument (horn) Bardic Conjuration, Enchantment, Evocation

As used in the Spellcasting Focus chapter.


Spellcasting Table

Level Caster Proficiency & Training Spell Limits Spell Points +1/3 +1/2 +2/3
1 2 3 6 8 9 10
2 4 12 14 15 16
3 6 18 20 21 22
4 7 24 26 27 28
5 3 9 30 32 33 34
6 10 36 38 39 40
7 12 42 44 45 46
8 13 48 50 51 52
9 4 15 54 56 57 58
10 16 60 62 63 64
11 18 66 68 69 70
12 19 72 74 75 76
13 5 21 78 80 81 82
14 22 84 86 87 88
15 24 90 92 93 94
16 25 96 98 99 100
17 6 27 102 104 105 106
18 28 108 110 111 112
19 30 114 116 117 118
20 31 120 122 123 124
x (x+7)/4 3(x+1)/2 6x 6x+2 6x+3 6x+4

The columns to the right of the spell points column show how many Spell Points spellcasters with half levels and third levels have access to, for example when having Ranger or Arcane Trickster levels. Generally, you gain 6 Spell Points per Spellcaster level, 3 Spell Points per Halfcaster level, and 2 Spell Points per Thirdcaster level.

The numbers are calculated through the formulas given in the last row. The results are always rounded down.

This table is used in the Spellcasting chapter and is the source for the Fullcaster Table, the Halfcaster Table and the Thirdcaster Table.


Fullcaster Table

The following table is used by the fullcaster classes, such as Bard, Cleric, Druid, Sorcerer and Wizard.

Level Caster Proficiency & Training Spell Limits Spell Points
1 2 3 6
2 4 12
3 6 18
4 7 24
5 3 9 30
6 10 36
7 12 42
8 13 48
9 4 15 54
10 16 60
11 18 66
12 19 72
13 5 21 78
14 22 84
15 24 90
16 25 96
17 6 27 102
18 28 108
19 30 114
20 31 120
x (x+7)/4 3(x+1)/2 6x

The numbers are calculated through the formulas given in the last row. The results are always rounded down.


Halfcaster Table

The following table is used by the halfcaster classes, such as Paladin and Ranger.

Level Spellcaster Level Caster Proficiency & Training Spell Limits Spell Points
1 1 2 3 6
2 1+1/2 9
3 2 4 12
4 2+1/2 5 15
5 3 6 18
6 3+1/2 21
7 4 7 24
8 4+1/2 8 27
9 5 3 9 30
10 5+1/2 33
11 6 10 36
12 6+1/2 11 39
13 7 12 42
14 7+1/2 45
15 8 13 48
16 8+1/2 14 51
17 9 4 15 54
18 9+1/2 57
19 10 16 60
20 10+1/2 17 63
x (x+1)/2 (x+15)/8 3(x+3)/4 3x+3

The numbers are calculated through the formulas given in the last row. The results are always rounded down.


Thirdcaster Table

The following table is used by the thirdcaster characters, such as the Arcane Trickster and the Eldritch Knight.

Level Spellcaster Level Caster Proficiency & Training Spell Limits Spell Points
1 - - - -
2 - - - -
3 1+2/3 2 4 10
4 2 12
5 2+1/3 5 14
6 2+2/3 16
7 3 6 18
8 3+1/3 20
9 3+2/3 7 22
10 4 24
11 4+1/3 8 26
12 4+2/3 28
13 5 3 9 30
14 5+1/3 32
15 5+2/3 10 34
16 6 36
17 6+1/3 11 38
18 6+2/3 40
19 7 12 42
20 7+1/3 44
x (x+2)/3 (x+23)/12 0.5(x+5) 2x+4

The numbers are calculated through the formulas given in the last row. The results are always rounded down.


Pact Magic Table

As used by the Warlock.

Level Caster Proficiency & Training Spell Limits Patronage
1 2 3 1
2 4 2
3 6
4 7
5 3 9
6 10
7 12
8 13
9 4 15
10 16
11 18 3
12 19
13 5 21
14 22
15 24
16 25
17 6 27 4
18 28
19 30
20 31
x (x+7)/4 3(x+1)/2

The numbers are calculated through the formulas given in the last row. The results are always rounded down.


Monster Stat Reference Tables


Offence

Challenge Rating Proficiency Bonus Primary Stat Modifier Attack Bonus Saving Throw DC Damage per Round
0 +2 +1 +3 12 1
1/8 3
1/4 5
1/2 8
1 +2 +4 13 14
2 20
3 +3 +5 14 26
4 32
5 +3 +6 15 38
6 44
7 +4 +7 50
8 56
9 +4 +8 16 62
10 68
11 +5 +9 17 74
12 80
13 +5 +10 18 86
14 92
15 +6 +11 98
16 104
17 +6 +12 19 110
18 116
19 +7 +13 122
x (x+7)/4 (x+9)/4 (x+7)/2 3(x+3)/8+12 6x+8


High CR Monsters

Challenge Rating Proficiency Bonus Primary Stat Modifier Attack Bonus Saving Throw DC Damage per Round
20 140
21 +7 +14 20 158
22 176
23 +8 +15 194
24 212
25 +8 +16 21 230
26 248
27 +9 +17 266
28 284
29 +9 +18 22 302
30 320
x (x+7)/4 (x+9)/4 (x+7)/2 (x+3)/4+14 18x-220


Defence

Challenge Rating Primary Stat Modifier Hit Dice Smalls Hit Points Shell Hit Points Shell Damage Reduction Sponge Hit Points
0 +1 1 4 6 5 9
1/8 6 21 33 51
1/4 8 28 44 68
1/2 10 35 55 85
1 +2 12 42 66 6 102
2 14 49 77 119
3 +3 16 56 88 7 136
4 18 63 99 153
5 20 70 110 8 170
6 22 77 121 187
7 +4 24 84 132 9 204
8 26 91 143 221
9 28 98 154 10 238
10 30 105 165 255
11 +5 32 112 176 11 272
12 34 119 187 289
13 36 126 198 12 306
14 38 133 209 323
15 +6 40 140 220 13 340
16 42 147 231 357
17 44 154 242 14 374
18 46 161 253 391
19 +7 48 168 264 15 408
x (x+9)/4 n = 2x + 10 3.5n 5.5n 0.5x + 5 8.5n


High CR Monsters

Challenge Rating Primary Stat Modifier Hit Dice Smalls Hit Points Shell Hit Points Shell Damage Reduction Sponge Hit Points
20 50 175 275 15 425
21 55 16 468
22 60 210 330 17 510
23 +8 65 18 553
24 70 245 385 19 595
25 75 20 638
26 80 280 440 21 680
27 +9 85 22 723
28 90 315 495 23 765
29 95 24 808
30 100 350 550 25 850
x (x+9)/4 n = 5x - 50 3.5n 5.5n x - 5 8.5n


Changes towards v1


v0.9.1

General

Aimed Strikes

Classes

Scene Checks


Equipment

Objects

Tools

Magic Items

Shields

Spell Scrolls


Feats

Caster Training

Martial Training


Monsters


Changes for v0.9

This version introduces the Spellcasting Rework.


v0.9.a1

Spellcasting

Caster Training

Spellcasting Focus

Rite of Regeneration

Spells

Cover

Shields

Surge Dice

Vision & Focus

Martial Training


v0.9.a2

General

Spellcasting

Caster Training

Sorcerer

Warlock

Spells


v0.9.a3

Spellcasting

Spellcasting Focus

Overcasting

Caster Training

Warlock

AC-less Defence

Martial Training


v0.9.a4

Caster Training

Spell Check

AC-less Defence

Dodging

Martial Training

General


v0.9.a5

General

Spellcasting

Caster Training

Spell Limits

Spell Check

Spell Points

Spells

Upcasting

Warlock

AC-less Defence

Martial Training

Vision & Focus

Classes


v0.9


Casting Changes

Spellcasting

Caster Training

Overcasting

Spell Limits

Spells

Sunken Spells & Depthcasting

Warlock

Wizard


Other Changes

Armour

Contests

Feats

Grappling & Shoving

Martial Training

Ranger

Surge Dice

Vision & Focus


Changes for v0.8

Introduction was rewritten.

AC-less Defence

Aimed Strikes

Armour

Classes

Blocking

Grappling & Shoving

Martial Training

Monsters

Parrying

Action Economy

Spells


v0.8.1

General

Rite of Regeneration

Surgery

Species

Classes

Blocking & Parrying

AC-less Defence

Martial Training

Action Economy


v0.8.2

General

Introduction

Surge Dice

Species

Martial Training

Shields


v0.8.3

General

Contests


Changes for v0.7


New

Aimed Strikes: Introduced to make attack rolls more meaningful.

Contests: Added a chapter about them, as they were removed from the 2024 rules.

Rogue: now gains a new Surge Die feature on level 5: Prepared Strike.

Spells: Added adjustments to Blur.

Feats: Added adjustments to Weapon Master.


Removed

from Surge Dice: Dying Struggle, Elation and Kill Rush.


Adjusted

General

AC-less Defence

Action Economy

Vision & Focus

Spell Manipulation

Parrying

Armour

Feats

Classes

Spells


Changes for v0.6

General

Action Economy

AC-less Defence

Dodging

Blocking

Parrying

Monk changes are new.

Spell Manipulation

Surge Dice


Changes for v0.5

General

Action Economy

AC-less Defence

Dodging - Dodging Bonus

Parrying


Changes for v0.4

Spell Manipulation (new)


Changes for v0.3

General

Action Economy - Reserving Actions

Dodging

Parrying (new)

Surge Dice


Changes for v0.2

Action Economy - Free Reactions (new)

Vision & Focus

AC-less Defence

Blocking

Dodging - Evasive Stance

Variable attack actions


Changes for v0.1

Vision & Focus - Escape Focus

AC-less Defence - Damage Reduction

Surge Dice